2014
CARE: Context-Aware Recommender system for the Elderly
CARE: Context-Aware Recommender system for the Elderly

January 2014 (36 months)

The required high level of customization to individual user needs and the living context is enabled through the use of body-worn sensors as well as sensors that are embedded in the seniors’ living environment. We will apply innovative methods for analyzing sensor data in order to obtain new insights about the residents’ current activity, physical condition and state of mind as well as their surroundings. Following a user-centered approach, we will implement four product-near CARE demonstrators that will be installed and evaluated in the homes of Greek and German pilot users. Along with the collection and analysis of country-specific user requirements and technology usage patterns, the project paves the way for the timely exploitation of the project results. The goals set for CARE are of high relevance to Germany and Greece since both countries have to face a dramatic demographic change the impact of which is already evident in the increasing number of elderly people living alone. CARE is of great mutual benefit both for the German and the Greek consortium partners since the technologies and skills provided by the partners complement each other in an excellent manner allowing all three partners to integrate their research activities in the field of assistance systems for seniors.


Funded under:by German Federal Ministry of Education and Research (BMBF)

2013
LoCloud: Local content in a Europeana cloud
LoCloud: Local content in a Europeana cloud

March 2013 (36 months)

LoCloud (Local content in a Europeana cloud) aims to build on the achievements of CARARE in establishing a repository-based aggregator for Archaeological and Architectural heritage and of Europeana Local in its work with local institutions and their regional and national aggregators, which resulted in the contribution to date of well over 5 million items to Europeana. The main goals of LoCloud are: - to continue to ease the task of enabling heritage organisations in making their contents accessible via Europeana, by using cloud technologies - to facilitate aggregation of digital content from small and medium cultural institutions, to be made available to Europeana; - to enable smaller institutions such as house-museums to contribute their content to Europeana; - to explore the potential of cloud computing for aggregation, enrichment and re-use, with a special focus on geographic location.


Funded under: CIP-ICT-PSP.2012.2.1

AthenaPlus: Access to cultural heritage networks for Europeana
AthenaPlus: Access to cultural heritage networks for Europeana

March 2013 (40 months)

AthenaPlus will build on the successful experience developed by the previous ATHENA project – where LIDO and the ATHENA Ingestion Server and Mapping Tool (MINT), widely used across the Europeana’s ecosystem of projects including the ongoing Linked Heritage project were developed, in order to further advance and complete the effective infrastructure and tools developed to support museums and other cultural institutions in their work to making available digital content through Europeana. The principal objectives of the AthenaPlus project are to: - Contribute more than 3.8 millions metadata records to Europeana - Improve search, retrieval and re-use of Europeana’s content - Experiment with enriched metadata their re-use adapted for users with different needs The AthenaPlus content comes from more than 540 cultural institutions (more than 80% museums).

Funded under: CIP-ICT-PSP.2012.2.1

EUscreenXL: The pan-European audiovisual aggregator for Europeana
EUscreenXL: The pan-European audiovisual aggregator for Europeana

March 2013 (36 months)

EUscreenXL is a three-year project that aggregates a comprehensive body of professional audiovisual content and makes it accessible through Europeana and the EUscreenXL portal. The project consortium consists of 22 leading audiovisual archives, excellent media scholars, skilled technical service providers and the EBU. The partnership has established alliances with key stakeholders as the Europeana Foundation, FIAT/IFTA. EUscreenXL represents a considerable segment of Europe’s creative industries and has a particular strong link to the public service broadcasting community.


Funded under: CIP-ICT-PSP.2012.2.1

EC: Europeana Creative
EC: Europeana Creative

February 2013 (36 months)

Europeana Creative is a European Commission funded project with the aims of supporting and promoting the re-use of cultural resources available via Europeana by realising a set of concrete objectives: - establish the Europeana Open Labs Network - the new Europeana Content Re-use Framework will extend the Europeana Licensing Framework - implement the infrastructure and essential transformation services needed to successfully support re-use - create five pilot applications in thematic areas . 

Funded under: CIP-ICT-PSP.2012.2.1

2012
Social & Smart: Social housekeeping through intercommunicating appliances and shared recipes merged in a pervasive web-services infrastructure
Social & Smart: Social housekeeping through intercommunicating appliances and shared recipes merged in a pervasive web-services infrastructure

November 2012 (30 months)

Social&Smart is a research project using the housekeeping scenario to experiment a pervasive Future Internet network that provides real services to a wide population. The goal is to devise an infrastructure allowing all appliances in the home to speak to a middleware where any user can easily create cognitive and scalable solutions in the cloud to manage them. It offers a knowledge management milieu where the user interacts with a social network to issue what we call recipes, i.e. a list of instructions for the devices embedded in a simplified scripting language. Through the recipes, s/he generates real workflows embedding commands that are finely tuned through cognitive processes based both on user feedbacks and on knowledge and services shared with the other members of the network. The typical storyboard is the one where housekeepers exchange recipes, for instance to wash dirty clothes, in terms of scripts or API calls that get improved iteratively on the basis of the statics on their efficiency. The general strategy is to experiment Future Internet from the human centric perspective, where the users, and not universal procedures, are the owners of the rules operating the things. As members of a social network they share needs, knowledge, services and feedbacks within a networked intelligence to jointly improve their individual ability to rule the appliances at their service.


Funded under: FP7-ICT

 

ILearnRW:  Integrated Intelligent Learning Environment for Reading and Writing
ILearnRW: Integrated Intelligent Learning Environment for Reading and Writing

October 2012 (3 months)

The aim of the project is to contribute towards a move away from traditional assistive software which uses a computer simply as an alternative to pen and paper and towards developing develop next generation learning software which uses a computer system to facilitate the learning process for children with dyslexia and/or dysorthographia. Towards this end, the Consortium will develop an Integrated Intelligent Learning Environment for Reading and Writing (ILearnRW) demonstrating the following features: 1. User modeling. In an intelligent learning system, a profile for each learner should be built and correlate with user group profiles. The profile, among other things, should include the type of dyslexia, the error types the user is likely to make and their severity, the learner’s age and cognitive age, as well as information related to the learning history and progress during the usage of the system. 2. Teaching strategies. The interaction of a learning system with a child should be based on a teaching strategy that supports the individual user in fulfilling its learning goals, i.e., to learn to read and write/spell correctly. 3. Classification of learning material. Education content classification should be an integral component in any learning management system, regardless of whether the reading/writing activities are part of a structured teaching strategy. For example in conventional teaching approaches, a tutor helping a child to learn reading/writing always selects with particular care the learning material to use based on the child’s needs and capabilities. 4. Personalized content presentation. If the errors the user is more likely to make are known or modeled, we can enrich the text presentation with more visual cues using techniques which combine highlighting, text-reformatting and word segmentation. In addition, the type of dyslexia of the specific user should greatly influence the text presentation process. 5. Engaging learning activities. Children are easily distracted from an activity if they do not find it interesting and motivated. High degree of learner engagement should be sought in any learning activity. To achieve this goal, we choose to integrate learning activities into serious games where the game scenarios and interaction mechanisms will depend on the learner’s profile, the learning strategy adopted and the student’s progress or performance. It is anticipated that a creative game scenario, especially if it is coupled with a positive reinforcement mechanism, will extend the time period a child engages in learning activities. 6. Evaluation of learning. We conjecture that when a game is coupled with a game usage logging mechanism, valuable data can be collected regarding the user’s actions during the game, and given that certain actions are associated with successful learning events, a quantitative assessment of learning can be inferred and his profile can be consequently updated. 7. On-line resource bank. It should contain coherent collections of data which support specific teaching strategies and constitute well structured learning/intervention programs, forming a resource bank valuable to learners, educators and dyslexia professionals. The resource bank should be also to offer its customized views of its material to each learner, based on the learner’s profile, i.e., the resource bank should be profile-sensitive. The ILearnRW environment will support the English and Greek languages.

Funded under: FP7-ICT

PARTAGE PLUS: Digitising and Enabling Art Nouveau for Europeana
PARTAGE PLUS: Digitising and Enabling Art Nouveau for Europeana

March 2012 (30 months)

Partage Plus will create an access point to information (through the project website) and digital content (through Europeana) on the European cultural heritage of the Art Nouveau period. It provides a means and a structure for the digitisation of content from different domains and different countries and making it available for citizens using Europeana.

Funded under: CIP ICT-PSP 

Europeana Fashion: Europeana Fashion
Europeana Fashion: Europeana Fashion

March 2012 (36 months)

Europeana Fashion is a best practice network co-funded under the CIP ICT-PSP programme and composed by 23 partners from 12 European countries, which represent the leading European institutions and collections in the fashion domain. The consortium will aggregate and provide to Europeana the most outstanding and rich materials about the history of European fashion, include more than 700.000 fashion-related digital objects, ranging from historical dresses to accessories, photographs, posters, drawings, sketches, videos, and fashion catalogues. The Europeana Fashion best practice network aims at: 1) Aggregating and harmonizing existing digital content coming from the most important and interesting public and private European fashion collections, ingesting this fashion-related content into Europeana. 2) Improving interoperability between scattered and heterogeneous collections, promoting the use of the Europeana Data Model and developing tools, such as a specialized Fashion Thesaurus, to best handle the multilingual nature of the aggregated content. 3) Providing access to this digital content also through the creation of a dedicated fashion portal that will serve as a specialized access point to heterogeneous fashion collections across Europe. 4) Developing tools and services for the integration of user generated content that will enrich and complement the standard metadata descriptions and will support the contextualization of the aggregated content through the connection with open content sources like Wikipedia. 5) Actively engaging the European fashion community in museums, universities and in the private sector, raising awareness on best practices on digitization, IPR issues and semantic interoperability developed inside the BPN and in the Europeana family of projects.


Funded under: CIP-ICT-PSP.2011.2.1

EuropeanaPhotography: EUROPEAN Ancient PHOTOgraphic vintaGe repositoRies of digitAized Pictures of Historical qualitY
EuropeanaPhotography: EUROPEAN Ancient PHOTOgraphic vintaGe repositoRies of digitAized Pictures of Historical qualitY

February 2012 (36 months)

EuropeanaPhotography is a great and quite unique consortium and project putting together some of the most prestigious photographic archives, public libraries and photographic museums covering specifically the length of time from the beginning of photography (1839 with the first example of images from Fox Talbot and Daguerre) to the beginning of the Second World War (1939). EuropeanaPhotography is therefore covering a precise historical period in order to bring into Europeana some of the most important, precious and beautiful images from a very important period that crated so much changes in Europe in several sectors as a proof of diversity and richness at the same time: from the industrial revolution to the social conquests, from the improvements of the photographic processes (salt print, albumen prints, collodion glass plates to the modern gelatin silver photos to the history of important, unknown and famous photographic ateliers of photography), to the changes of the lifestyle of our citizens, from the changes of our cityscapes to the changes of our landscapes, from the First World War to the Grand Europeans Expo Pavilions......


Funded under: CIP ICT-PSP