2018
CrowdHeritage: Crowd Heritage
CrowdHeritage: Crowd Heritage

April 2018 (36 months)

The project aims at improving the quality of Europeana’s digital content by developing a standalone online platform for enriching metadata of selected cultural items.Users will be able to add annotations, depending on the type of content, missing metadata, and validate existing annotations in a user-friendly way. The enriched metadata descriptions will affect the searchability and usability of the digital content available and improve user experience.
The platform will mobilise and engage different user communities to enrich and validate selected cultural heritage metadata, while raising awareness about cultural heritage assets. It will offer cultural heritage institutions and aggregators the possibility to design and launch ad-hoc crowdsourcing campaigns for metadata quality improvement with gamification elements and measurable results.

It will be used and tested by the three partners (Michael Culture, French Ministry of Culture, and the Europeana Fashion International Association) in six campaigns, targeting different audiences on four themes: Fashion, Music, European cities and Sports. The standalone online platform will connect to the Europeana Core service platform through interaction with the Europeana Application Programming Interface (API), the Annotations API, and the Entity API.

Funded by CEF program

Culture Labs: Recipes for social innovation
Culture Labs: Recipes for social innovation

April 2018 (36 months)

The proposal’s central concept is CultureLabs, an open and evolving ICT-empowered infrastructure which comprises a rich variety of resources including guidelines, methodologies, digital tools, existing community engagement projects, as well as novel ideas and approaches that can facilitate social innovation in culture. The infrastructure is addressed to both institutional stakeholders and community members to make use of existing shared, and in many cases commonly created, resources, according to their missions and needs. Different resources, the “ingredients”, can be combined in various ways to form a “recipe” that describes how to carry out a participatory project to address the needs of a specific target audience. The primary focus will be on approaches that build positive awareness about communities’ own heritage and memories, and engage their members as bearers and producers of culture. CultureLabs’ case studies focus on different immigrants communities (e.g. refugees, second generation immigrants, female immigrants etc). CultureLabs toolkits and infrastructure are reusable and extensible, and its ingredients can be easily combined and adjusted to meet the needs of different stakeholders and target groups. At least 20 concrete recipes will be designed through the collaboration between different stakeholders, including museums, civil organisations, and policy makers. Four of these recipes will be implemented and evaluated as pilots in three different countries. Research outcomes and the empirical evidence gained from the project’s activities, including the recipes’ design and implementation, will be consolidated into general-purpose methodological guidelines and best practices that can be adopted by any stakeholder who wishes to organise participatory approaches to CH with a social impact.


Funded under: H2020-EU.3.6.2.2.and H2020-EU.3.6.3.

ECoWeB: Assessing and Enhancing Emotional Competence for Well-Being  in the Young: A principled, evidence-based, mobile-health approach to prevent mental disorders and promote mental well-being
ECoWeB: Assessing and Enhancing Emotional Competence for Well-Being in the Young: A principled, evidence-based, mobile-health approach to prevent mental disorders and promote mental well-being

January 2018 (36 months)

Although there are effective mental well-being promotion and mental disorder prevention interventions for young people, there is a need for more robust evidence on resilience factors, for more effective interventions, and for approaches that can be scalable and accessible at a population level. To tackle these challenges and move beyond the state-of-the-art, ECoWeB uniquely integrates three multidisciplinary approaches: (a) For the first time to our knowledge, we will systematically use an established theoretical model of normal emotional functioning (Emotional Competence Process) to guide the identification and targeting of mechanisms robustly implicated in well-being and psychopathology in young people; (b) A personalized medicine approach: systematic assessment of personal Emotional Competence (EC) profiles is used to select targeted interventions to promote well-being: (c) Mobile application delivery to target scalability, accessibility and acceptability in young people. Our aim is to improve mental health promotion by developing, evaluating, and disseminating a comprehensive mobile app to assess deficits in three major components of EC (production, regulation, knowledge) and to selectively augment pertinent EC abilities in adolescents and young adults. It is hypothesized that the targeted interventions, based on state-of-the-art assessment, will efficiently increase resilience toward adversity, promote mental well-being, and act as primary prevention for mental disorders. The EC intervention will be tested in cohort multiple randomized trials with young people from many European countries against a usual care control and an established, non-personalized socio-emotional learning digital intervention. Building directly from a fundamental understanding of emotion in combination with a personalized approach and leading edge digital technology is a novel and innovative approach, with potential to deliver a breakthrough in effective prevention of mental disorder.


Funded under: H2020-EU.3.1.2. - Preventing disease RIA - Research and Innovation action - SC1-2017-Two-Stage-RTD SC1-PM-07-2017 - Promoting mental health and well-being in the young 
 

2017
CORTEX: Core monitoring techniques and experimental validation and demonstration
CORTEX: Core monitoring techniques and experimental validation and demonstration

September 2017 (48 months)

CORTEX (2017-2021) aimed at developing innovative core monitoring techniques that allow detecting anomalies in nuclear reactors, such as excessive vibrations of core internals, flow blockage, coolant inlet perturbations, etc. The technique are mainly based on using the inherent fluctuations in neutron flux recorded by in-core and ex-core instrumentation, from which the anomalies will be differentiated depending on their type, location and characteristics. The method is non-intrusive and does not require any external perturbation of the system.

The project resulted in a deepened understanding of the physical processes involved. This allowed utilities to detect operational problems at a very early stage and to take the proper actions before such issues have any adverse effect on plant safety and reliability. With an ageing fleet of nuclear reactors utilising more challenging fuel assembly designs, core loadings, and operating more often in load-follow, new operational problems have been observed during the last decade and will become more frequent in the future. Through the detection and characterisation of anomalies, the availability of nuclear-generated electricity were further improved. The outputs of CORTEX contribute to reducing the CO2 footprint and impact on the environment, and to a higher availability of cheap base-load electricity to consumers. Implementing this technique in the existing fleet of reactors is expected have a major impact, and can also be applied to future reactor types and designs.

 

Funded under  : Euratom Research and Training Programme 2014-2018

 

APOLLONIS: National Infrastructure for Digital Humanities and Sciences and for Linguistic Research and Innovation
APOLLONIS: National Infrastructure for Digital Humanities and Sciences and for Linguistic Research and Innovation

February 2017 (38 months)

Apollonis is the national infrastructure that supports and promotes digital humanities and arts, and linguistic technology and innovation in Greece. It is part of Action "Strengthening Research and Innovation Infrastructure" and is funded by the Operational Program "Competitiveness, Entrepreneurship and Innovation" under the NSRF 2014-2020, with the co-financing of Greece and the European Union (European Regional Development Fund). APOLLONIS was created by the partnership of the National Language Technology Network clarin: el and the DARIAH-GR / DYAS National Digital Infrastructure Network for Humanities, which are components of the respective European CLARIN and DARIAH infrastructures. This phase of infrastructure development includes actions to further develop and consolidate the services of the two components, within an interoperability and mutual support framework, while Greece's participation in the respective European infrastructures continues. 

iREAD: Infrastructure and integrated tools for personalized learning of reading skill
iREAD: Infrastructure and integrated tools for personalized learning of reading skill

February 2017 (48 months)

iRead is a 4-year (2017-2020) project that aims to develop personalised learning technologies to support reading skills. This software combines a diverse set of personalised learning applications and teaching tools for formative assessment. We focus on primary school children across Europe, learning to read and learning english as a foreign language including children with dyslexia who are at risk of exclusion from their education. The project is funded by the EU H2020 and comprises 15 partners from across industry and education in 8 European countries. Our work is organised into three strands: innovation, design and evaluation, with different expected outcomes and stakeholders.

2016
ecrisis: eCrisis
ecrisis: eCrisis

January 2016 (36 months)

The last decade of European history has been characterised by serious societal challenges and conflicts which occur as emergent by-products of economic recession, social structure instabilities, and most recently, the refugee crisis. An increasing number of citizens in Europe are still nowadays culturally, socially, and educationally excluded. The vision of a healthy and stable socioeconomic structure which brings together people from diverse ethnical backgrounds, societal values, religions and cultures under a European umbrella of societal justice, inclusion and rapid integration is threatened by the current situation. The 3-year eCrisis project aims to enable inclusive education through playful and game-based learning and, thereby, foster the development of social, civic and intercultural competences such as conflict resolution, creative thinking, and reflective debate in primary and secondary education students.


Funded under: Erasmus+

 

2014
ES: Europeana Sounds
ES: Europeana Sounds

February 2014 (36 months)

The Europeana Sounds is Europeana¢s 'missing' fifth domain aggregator, joining APEX (Archives), EUscreen (television), the Europeana Film Gateway (film) and TEL (libraries). It will increase the opportunities for access to and creative re-use of Europeana's audio and audio-related content and will build a sustainable best practice network of stakeholders in the content value chain to aggregate, enrich and share a critical mass of audio that meets the needs of public audiences, the creative industries (notably publishers) and researchers. The consortium of 24 partners from 12 countries will: *Double the number of audio items accessible through Europeana to over 1 million and improve geographical and thematic coverage by aggregating items with widespread popular appeal such as contemporary and classical music, traditional and folk music, the natural world, oral memory, and languages and dialects. *Add meaningful contextual knowledge and medium-specific metadata to 2 million items in Europeana's audio and audio-related collections, developing techniques for cross-media and cross-collection linking. *Develop and validate audience-specific sound channels and a distributed crowdsourcing infrastructure for end-users that will improve Europeana's search facility, navigation and user experience. These can then be used for other communities and other media. *Engage music publishers and rights-holders in efforts to make more material accessible online through Europeana by resolving domain constraints and lack of access to commercially unviable (i.e. out-of-commerce) content. These outcomes will be achieved through a network of leading sound archives working with specialists in audiovisual technology, rights issues and software development. The network will expand to include other content-providers and mainstream distribution platforms (Historypin, Spotify, Soundcloud) to ensure widest possible availability of their content.

ESpace: Europeana Space
ESpace: Europeana Space

February 2014 (36 months)

The aim of the Europeana Space project (2014-2017) was to create new opportunities for employment and economic growth within the creative industries sector, based on Europe’s rich digital cultural resources. The project created an open environment for the development of applications and services based on digital cultural content. The use of this environment will be fostered by a vigorous, wide-ranging and sustainable programme of promotion, dissemination and replication of the Best Practices developed within the project, and the extensive resources and networks of the Europeana Space consortium will be maintaned in the framework of a Memorandum of Understanding also beyond the end of the EC funding period.

Ambrosia: Europeana Food and Drink
Ambrosia: Europeana Food and Drink

January 2014 (30 months)

The objective of AMBROSIA is to promote the wider reuse of the digital cultural resources available through Europeana by the Creative Industries to boost creativity and business development across Europe. In order to provide a strong thematic identity which will connect the public, Creative Industries and the culture sector, AMBROSIA will focus on the subject of Europe¢s food and drink culture, with a specific emphasis on 3 themes: My Food and Drink Life –focusing on the personal and domestic aspects of food and drink; Food and Drink in the Community –focusing on the social and community aspects of food and drink; The Food and Drink Industry - focusing on the cultivation, manufacture, production and distribution of food and drink. AMBROSIA will achieve its objective by delivering 4 connected tracks of activity: In the Content Track, we will discover, prepare, license and upload to Europeana 50,000-70,000 unique high-quality digital assets and their associated metadata; In the Public Engagement Track, we will engage the public, retailers and distributors in campaigns, piloting and crowd activities to encourage them to share and make use of food and drink-related content; In the Creative Applications track, we will work with Creative Industry partners to develop a suite of 9 innovative creative and commercial applications, deliver 3 Open Innovation Challenges and extend the Europeana Open Labs network; In the Learning Track, we will develop and share new knowledge, understanding and guidance on successful public/private partnerships focussed on digital cultural content. The AMBROSIA Work Plan will be supported by structured project management, continuity planning and a strand of proactive communication and dissemination.


Funded under: CIP-ICT-PSP-2013-7